Hyakkao Academy is a prestigious establishment for the elite with a peculiar code of conduct. School life is governed by gambling, something that all students are expected to participate in. Those unable to pay their fees to the academy become the ‘pets’ of the wealthier students. The student council rules over this draconian hierarchy, enforcing the rules and ensuring that those of the lower classes don’t step out of line. There are no teachers or lessons, instead everything is a matter of money and chance, with the lucky destined for greatness and the unlucky pushed to the bottom of the pile. One student, Yumeko Jabami (Minami Hamabe), seems to possess a preternatural gift for gambling, able to turn almost any situation to her advantage and blessed with good luck. She soon becomes a beacon of hope for other downtrodden students, who see in her an example of how they might all succeed given one fortuitous turn of events.

The school is not entirely beholden to the council and a group of breakaway students known as “The Village” have established a refuge, shunning gambling and living in an equitable way with others. This group of almost religiously ascetic students are led by Itsuki Sumeragi (Ruka Matsuda) and Amane Murasame (Hio Miyazawa). The student council is unimpressed by this alternative society and the head of the student council Kirari Momobari (Elaiza Ikeda) decides on a course of action that will force them to gamble, by offering a blank wish-fulfilment paper to the winner of the upcoming election tournament. Students enter in pairs, the fate of the school to be decided by games of chance.

“Kakegurui” is based on a manga by Homura Kawamoto and a subsequent television drama series. The film throws us right into the action, with a heavy exposition dump early on explaining how the school works and a who’s who of the main players. The premise is wacky, requiring a significant suspension of disbelief, but acts as a perfect metaphor for capitalist societies where money decides everything. The students at the school are so privileged that the only thing that can truly separate them is their ruthlessness and willingness to risk everything on chance. The village, by contrast, offers a utopian vision of a world where everyone is equal, and where money holds no power over people. This high-concept approach offers an exciting opportunity for a discussion of these themes while keeping the tone light and frivolous.

The cast do a great job with the comic feel, often over the top, melodramatic posturing and cartoonish expressions highlighting the absurdity of what is happening. Marika Ito in particular is highly enjoyable as Tomu Inuhachi, whose outsider status and comic tomboy performance is hugely endearing. There is a large cast and each member manages to create something special with their character, making them instantly recognizable and their personalities shine through. In keeping with the live-action manga style, they are almost all played as eccentric caricatures. The design is also clearly inspired by the manga, with sets and costumes all hyper-realistic or caricatured. With the red-black uniforms reminiscent of casino croupiers, and the white robes of the villagers lending them a religious aspect.

The film does lose its way somewhat in the second half. It gets bogged down in the technicalities of two of the games that are to decide the council elections. These games take up a large portion of the run-time, and although unavoidable they can become a slog. This is not the biggest problem with the latter portion of the film though. The idea of the village versus the school is a perfect antagonistic clash of world views and it is immediately apparent which system is preferable. The set up early on leads you to believe that this is a film with a message about rapacious upper classes and downtrodden unfortunates. It seems clear that the villagers will show a better path, one that circumvents the need for participation in this system. However, the leaders of this group are also forced to participate. While the ending is upbeat you are left with the strange feeling that nothing was really gained by the characters as they are back in the same situation as before, perhaps worse since they have succumbed to the same avarice and lust for money that typifies their rivals in the school. The filmmakers intention was clearly to make a knockabout comedy rather than a socio-economic satire, but it means that the film does not really hold together at a thematic level, unless you consider it to be a double-bluff (possible in a film about gambling) and that actually the message is intended to be “the house always wins”.

Kakegurui Compulsive Gambler is a fun, live-action manga adaptation. The performances are enjoyable and the plot is engaging, taking some unusual turns. Worth watching if you are looking for a distracting comedy with plenty of fun moments and over-the-top acting, but disappointing in that it could have gone for a more powerful message in the latter half.

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