G@me (2003) by Satoshi Isaka

Sakuma (Naohito Fujiki) is a well-to-do young businessman at a marketing company, living the highlife with a penthouse apartment and a fancy car. He is suave and confident, delivering pitches for his company with consummate ease. His latest project is for Mikado Beer, for whom he is developing a festival-cum-amusement park concept in Odaiba. When the president of Mikado, Katsuragi (Ryo Ishibashi), decides to shut down the project, feeling it’s not in touch with their image, Sakuma takes it as a personal slight from the wealthy mogul. While wandering past Katsuragi’s house one night he sees a young woman jumping the fence. Following her, she tells him that she is Katsuragi’s daughter Juri (Yukie Nakama) from an affair he had years ago. She has moved in with them following her mother’s death but wants to get away, feeling she doesn’t fit in. Juri suggests to Sakuma that they fake her kidnapping and extort money from her father, splitting the money. Hesitant at first, Sakuma agrees to go along with this, seeing it as a way of getting back at Katsuragi. Things don’t go to plan when Sakuma and Juri begin to develop feelings for one another, and secrets are revealed.

Based on a novel by Higashino Keigo and directed by Satoshi Isaki, “G@me” is a stylish crime caper with a heavy helping of romance. The film opens with stunning shots of the Tokyo skyline and into Sakuma’s apartment, where we see him lying prone on the floor, with his narration furthering the noir aesthetic. The film has a glossy sheen, with the characters playing for high-stakes, large sums of money and (perhaps more importantly for them) their own reputations and egos. The plot is slightly silly and requires some suspension of disbelief that every element of the various schemes goes exactly to plan. But this is not a film to let something like logic get in the way of a good story. Naohito Fujiki and Yukie Nakama give great performances as the wannabee scammers with an uneasy relationship. Ryo Ishibashi is the perfect hardnosed businessman with a sinister air who becomes Sakuma’s nemesis. The film has more than a couple of surprises, with the twists and turns of the plot becoming increasingly unlikely as they become more enjoyable. There is rarely a sense of danger in the film, despite things taking a darker turn in the second half. This is partly down to the mixed narrative, one of the fake kidnapping plot and one the burgeoning relationship between the couple. The more serious aspects are brushed over and what is left is a fun mystery thriller whose momentum keeps people from asking too many questions.

The film develops the popular crime theme of deception, with double-cross upon double-cross and nobody’s motives or actions being entirely what they seem. Much like its characters the film is pretty shallow, with both the crime story and the relationship drama not moving much beyond plot drivers. The fake kidnapping is a solid premise and the two actors do a great job, but as things progress it is a case of diminishing returns as it goes from stylish thriller to farcical crime caper when they try to recover the money. Sakuma’s reasons for getting involved, either the money or the girl, seem poorly thought out for a man who is clearly intelligent and already living in relative luxury. The sleek look of the film and pulp crime novel pacing ensure that it is never a dull ride though. “Game” is an entertaining film with two charismatic leads and a plot that keeps you guessing right until the end.

Shinobi: Heart Under Blade (2005)

shinobi heart under blade

1614, Japan. At a waterfall a young man and woman from rival warrior tribes, known as “Shinobi”, meet for the first time and fall in love. The Emperor, Ieyasu Tokugawa, has summoned the heads of the two tribes to his castle. Promising them sanctuary and a place beside him in the castle he decrees that their tribes must fight to the death. The two leaders return and select five fighters each. The two young lovers are both chosen to fight.

A forbidden love story reminiscent of  traditional theatre the film begins with great swooping shots of the landscape and throughout looks fantastic with it’s highly stylised cinematography, set-design and costumes. Once the fighting begins the film is littered with slow-motion and CG which detracts a little from the story and makes it feel more like a video game adaptation. This is heightened by the fact each character has a special ability and multiple gravity- and logic-defying stunts put this firmly in the fantasy genre. However, towards the end the film has a couple of powerful scenes and the acting is good.

The story maintains the focus largely on the two leads, although other characters are brought on briefly as foils or to fight. Their story is moving, particularly in it’s resolution and in the exploration of love and loyalty. If you don’t go in expecting a realistic drama you might enjoy the camp action scenes and anime sensibilities of this film.