Bubble (2022) by Tetsuro Araki

Mysterious bubbles descend on Tokyo, destroying the city and leaving it mostly submerged under water. Years later, the survivors have formed into teams who compete in parkour competitions for scarce resources. Hibiki (Jun Shison) is a member of the Blue Blaze team, fighting against the Red Lobsters, Denki Ninjas, and the dangerous technologically-advanced Undertaker group. The Blue Blaze squad live on a ship with Makoto (Alice Hirose), a scientist who is researching the strange bubbles that are still present and that have led to odd permutations in gravity. Hibiki, a solitary figure, finds companionship in the shape of Uta (Riria), one of the bubbles who comes to life in a modern take on The Little Mermaid folk tale.

There is a lot to like in “Bubble”, drawing as it does on various popular tropes and ideas from anime, fantasy and folk tales. The central story, a post-apocalyptic group of survivors provides an interesting backdrop to the romantic Little Mermaid-esque tale of Uta and Hibiki’s relationship. The film’s philosophical underpinnings reference both environmentalism, in the shape of the flooded city and vast cosmological ideas such as the inevitable desctruction and potential rebirth of the universe. The animation and artwork are exceptional, with detailed depictions of the sunken city and colourful, opalescent light shows with stars and bubbles creating a psychedelic experience. The action is top-class with a focus on parkour being a great way to show the CG-enhanced environments. The story is underexplained, perhaps relying on audience famliarity with both the romanctic and post-apocalyptic genre, with the characters also falling into easily recognizable stereotypes. No real explanation is given for the bubbles, or Uta’s apperance, and there is little character development outside of Hibiki, whose struggle with over-sensitivity to noise (his name meaning “sound” or “echo”, alongside Uta’s “Song”), is an emotional angle to the loner protagonist archetype. However, what the film does do well is in creating a moving, energetic, thought-provoking experience; not always logical, but alwasy engaging. The score by Hiroyuki Sawano complements the heart-pounding action and quiet contemplation of the film.

“Bubble” features the sunken cities of 2009’s “Shangri-la” and the frenetic, death-defying action of “Attack on Titan”, the vibrancy and detail of Makoto Shinkai, and the magical fairytale dreamscapes of Mamoru Hosoda, but brings it all together in a unique package. It may be slightly lacking in a strong central motivation for the characters, but the visual spectacle means that it is easy to ignore this lack of depth and simply marvel at the colourful animation and emotionally chaged romance. In a final summing up, the film reaches for some sort of message for humanity, settling on a traditional moral characterised in the saying “Fall seven times, get up eight,” in suggesting that loss can be overcome and people will always rebuild from destruction. This life-death cycle could have been worked in to the story earlier, and more sense made of the bubbles, which are window-dressing for the most part, but overall the film succeeds in being a magical experience.

Bloody Chainsaw Girl (2016) by Hiroki Yamaguchi

Rio Uchida stars as a chainsaw-wielding teenage delinquent in this slice of silly splatter comedy. Giko Nokomura (Uchida) is a rebellious high-schooler, who inexplicably totes around a chainsaw (telling her teachers it’s due to her family’s construction business). On her way to school to take a make-up test she is waylaid by a group of classmates who have been transformed into cyborgs by Nero Aoi (Mari Yamachi), a troubled fellow student. Amongst them is Sayuri Bakutani (Seira Sato), whose post-human upgrades include the ability to fire rockets from her crotch. As well as these cyborg students, Giko also has to deal with members of the ninja club, led by Hanzo (Yuki Tamaki), a transgender student whose ninja skills are also bolstered by Nero’s experimental cyborgization.

“Bloody Chainsaw Girl” is a tongue-in-cheek splatter comedy, fully aware of its own ridiculousness. Director Hiroki Yamaguchi includes everything that you might expect from the genre: low budget special effects, unnecessary upskirt angles and unexpected nudity, hyper-energetic performances, gory dismemberments, and plot-holes galore. The film’s humour does provide a few puerile laughs and gets by on the sheer audacity of the film-maker’s intentions. Much of what happens seems like an attempt to test out various special-effects, utilising CG and practical effects, with the flimsiest of plots stringing these things together. The film is based on the manga by Rei Mikamoto, and the direction shows this influence in its unrestrained use of dutch-angles and frantic camerawork, as well as the music video-like credits sequence that is straight out of an anime. The score by Masahiko Horikura is emotional and solid. As with the direction, it shows a competence that sometimes seems wasted on this particular story. The film makes great use of its locations. Although the abandoned school and rooftop are staples of the low-budget genre, the underground industrial facility makes a superb villain’s lair.

The cast do a great job with their characters, treating them with largely undeserved reverence. Uchida’s Giko is a no-nonsense, unwilling heroine, more concerned with the results of her test than the bizarre cyborg invasion happening around her; while Mari Yamachi goes all-out super-villain with her over-the-top performances as Nero. At around 80-minutes, the film gets straight into the action and is a clear run to the final showdown. An entertaining splatter film that leans into its silliness. There is a message here, about how loners can choose between two paths, of revenge or acceptance of who they are, as well as references to sexism and bullying; but to be honest the plot and themes are largely iirrelevant. Simply switch off your brain and enjoy the gory spectacle of a high-school girl tearing through cyborgs with a chainsaw.

Summer Wars (2009) by Mamoru Hosoda

OZ is a virtual online world where friends can gather and companies do business; connecting the global population in a vast virtual playground. As well as this it is also used for businesses, governments and other officials, forming a vital part of every aspect of human life. Kenji (Ryunosuke Kamiki) is a high-school maths whizz (almost national champion at the maths Olympics) working as a low level system engineer on the site, when he is offered an unusual summer job by an attractive older girl, Natsuki (Nanami Sakuraba): to come home with her for the holidays. When he arrives at her home, he finds that he is to pretend to be her boyfriend for the duration of the trip, to please Natsuki’s ailing grandmother (Sumiko Fuji). Soon Natsuki’s whole family has arrived at the house, including the suspicious Wabisuke (Ayumu Saito) who left years before for America. While Kenji struggles to maintain his cover and befriend the numerous aunts, uncles and cousins, OZ is attacked. This act of cyber-terrorism has far-reaching consequences as industry computers go haywire and satellites are set on a collision course for earth. Kenji and the family around him must work together to prevent a global catastrophe.

Directed by Mamoru Hosoda from a screenplay by Satoko Okudera (the two also worked together on “The Girl Who Leapt Through Time”, “Summer Wars” is an exciting blend of family drama and technological thriller, moving from scenes of the family at dinner to the virtual world of OZ, where avatars such as the semi-legendary King Kazuma, do battle. There is a lot of heart and comedy in the film, derived from situation and character rather than cheap gags, that makes you feel a strong connection with Natsuki’s family. Kenji is also a fun protagonist, completely out of his depth in social situations, but extremely competent with maths and computers. It is impressive to see such a large family portrayed and while we are not given much information about the members, the group scenes give a sense of the chaos of such gatherings, with them speaking over each other and numerous things going on around the table. The story throws in a lot of elements, and with this cast of characters it’s hard to get bored. OZ is an interesting portrayal of an online space, a sparse clean look populated by a variety of different avatars, although the actual workings of it are somewhat fantastical. The animation overall is excellent, with expressive character design and a detailed world. Akihiko Matsumoto’s score is entertaining, with a traditional countryside feel to the rural family home shifting to distinct digitalised tune for the online world.

“Summer Wars” offers an interesting take on the idea of a metaverse, a secondary online world which mimics and has become an integral part of human society. It points out the danger of putting everything in one space like this, with even the police and fire service working through the OZ system. The film’s central message concerns communication both online and offline, drawing a comparison between the online characters who can communicate in every language on the planet, and the more traditional family gathering. The primary importance of communication to human relations is a theme that the film drives home. The grandmother is able to rally numerous people to their cause through family and acquaintances, using the phone; while Natsuki is later supported by a large online community. The technology is simply a conduit for human connection, and should not be seen as a replacement for it. The central village being an AI also speaks to this idea that humanity must always remember themselves and what is important, rather than allowing technology to change our attitudes towards one another. If there is one complaint about the film it is that Kenji and Natsuki’s relationship is not really touched on much throughout, but there is so much going on that it is hardly surprising. An entertaining film that brings up a lot of ideas about how humans will relate to each other in online spaces and a warning not to forget that it is communication that builds strong societies.

Cowboy Bebop (1998)

Spike Spiegel (Koichi Yamadera) and Jet Black (Unsho Ishizuka) are bounty hunters and the sole crew of the spaceship Bebop. The show opens with plenty of questions as to their backgrounds and relationship, not least in the intriguing noirish flashbacks we see featuring Spike. The pair live in a precarious financial situation, chasing bounties that just about ensure they have enough food to live. Their crew is later expanded when they unwittingly come into posession of a Shiba dog with expermentally enhanced intelligence named Ein; and later a woman on the run from serious debts named Faye Valentine (Megumi Hayashibara). Their motley crew gains another member when an orphaned super-hacker named Edward (Aoi Tada) joins them.

The strength of “Cowboy Bebop” is in its blend of genres, part-noirish crime thriller, part-western, with elements of science-fiction and comedy. This allows for a variety of storylines and the majority of episodes are stand alone, both narratively and thematically. The stories are fast-paced, necessarily so as they set up fresh villains, problems, concepts, worlds and solutions in the space of a single episode. There are a few episodes that could be considered throwaway or filler, such as the horseriding bounty hunter, but the majority do a great job in creating a novel challenge and cast of secondary characters that keep things interesting. One unusal aspect of the characters is that they seem quite isolated from themselves, more so than the usual odd couple relationship, they are simply five individuals who happen to be thrown together and the series only briefly touches on the relationships between them. Some of the best episodes are those that uncover the backstories of Jet, Spike and Faye, as these give a much-needed emotional counterweight to the visual bombast of gunfights and chase sequences.

From the opening double-bass strains of the theme song, the “Cowboy Bebop” score perfectly captures the atmosphere of a space western, with a fusion of twanging guitars and jazz. Most episodes have a musical link in the title and the score is clearly a huge part of the enjoyment of the show, giving it a sense of style and paying homage to great science fiction and western films. The visuals likewise exudes cool, with instantly recognizable characters whose design speaks to their character. It is also fun to note references to contemporary brands in the backgrounds. The animation of the fight sequences is one of the highlights of the series, with an incredible sense of movement and danger. This is helped immensely by some stunning editing that bolsters the frenetic sense of danger. All parts work in tandem, the design, editing and score, to create something that is eye-catching and engaging.

“Cowboy Bebop” gives us a future that is far from utopian, using its platform to comment on contemporary societal problems with a depressing prognosis that things are not heading in a postive direction. We see ecological catastrophe in the shape of asteroids that have decimated the planet earth; the ills of privatised medicide and unscrupulous companies; corruption rife in the government and police systems; and overall a lawless society where morality is ever shifting. References to both science-fiction and western genres, representing the future and the past, further emphasises this sense that humanity is doomed by the same weaknessess that have dogged its past, such as greed, crime, and selfishness. Despite advances in technology in the show, the society itself has failed to progress, with outlaws, bandits and criminals still barely kept under control, and an almost imperceptible line between bounty hunting vigilantes and offical law enforcement. This focus on time also plays a prominent role in Faye’s story and asks interesting questions on who we are and where we are going. Faye, suffering amnesia, is perhaps the best representative of the show’s philosophy as a whole, with no idea of either her past or her future. Human’s in “Cowboy Bebop” are simply buoyed along by the vicissitudes of fate, struggling against a deeply unfair system. A fantastic action sci-fi western with bags of charm, enjoyable characters, and a pointed satire on contemporary society.

The Drifting Classroom (1987) by Nobuhiko Obayashi

Based on the horror manga by Kazuo Umezu, “The Drifting Classroom” follows a group of International School students in Kobe after their classroom is lost in a time-slip. Shou (Yasufumi Hayashi) leaves home after arguing with his mother, heading out to school where he meets up with his other classmates. Not long into the school day the building begins to shake. At first believing it is an earthquake, the teachers and children try to remain calm as they assess the damage. However, looking out of the window they see that they are in a mysterious desert-like world. They are later threatened by aliens attacking the school. They must learn to adapt and survive in this hostile new environment, while back in Kobe the people speculate about the sudden disappearance of the school.

“The Drifting Classroom” is a chaotic, action-packed, children’s adventure film with dark undertones. It shifts rapidly from a spirit of light-hearted comedy as the children explore this new world, their familiar surroundings made unfamiliar as they are now filled with sand, and terrifying horror as giant insect-like aliens arrive to terrorize them. The film mixes in other elements such as survival drama as they elect a leader and try to work out how to live on the supplies available in the school. The young cast do a great job, bringing a youthful exuberance to their roles. The primary characters are Shou, Mark (Thomas Sutton), Ayumi (Aiko Asano) and the youngest Yu, but the supporting cast do a fantastic job in creating a sense of barely controlled chaos, such as you might expect in a school full of children in such circumstances. Obayashi’s direction is suited to this bizarre blend of science-fiction, horror, and adventure, with the sympathetic camera moving wildly in concert with the cast. The ambitious story, involving time-slips, other worlds, and aliens, is achieved with a blend of CG special effects, green screen, and stop motion creature work. It is a story full of twists that is endlessly entertaining.

While the premise of the film, a school caught in a timeslip, seems like it would lend itself to a relatively slight fantasy drama, there is a dark subtext to “The Drifting Classroom” that sets it above a simple throwaway adventure tale.

If you wish to avoid spoilers, please check out the film before reading further.

Part way through the film, Shou finds a memorial in the desert with the names of all the teachers and pupils he is stranded with. Other hints in the film, such as a character telling Shou’s mother that “children always go to the future”, and the slow pull out shot at the end of the film, indicate that in fact these children are marooned on a hostile post-apocalyptic earth, devastated possibly by nuclear war (an earlier scene sees one adult shouting “they finally pushed the button”). The film doesn’t shy away from death, with many students perishing due to a lack of food, and the aforementioned memorial. It confronts it’s audience, primarily children, with these harsh realities about life. The filling of the school with sand is an incredible visual metaphor for the timeslip they have gone through. They are literally trapped in the sands of time, left abandoned by previous generations thoughtless or reckless actions. Though there is hope at the end of the film, it is slight, with the children abandoned to their fate on this inhospitable planet, presumably ruined by those that came before. The ecological, anti-nuclear message is never made explicitly, but it is clearly there. A fantastical adventure with a troubling message about the world we leave to future generations.