Gantz: Perfect Answer (2011) by Shinsuke Sato

Following on from the first Gantz film, we pick up the story of Kei Kurono (Kazunari Ninomiya) as he continues fighting aliens, trying to collect enough points to resurrect his friend Masaru Kato (Kenichi Matsuyama. This film adds more mystery to the central plot, with a girl carrying a small Gantz-like orb that tells her to kill various people (referring to them as keys), a group of black-suited men attempting to track down Gantz, and a detective also attempting to unravel the secrets of the various incidents occurring around the city.

If you enjoyed the first Gantz movie, this one offers more of the same. The new additions to the story are good for the most part, further pulling the rug from under your feet if you thought you had a handle on what was happening in the first movie. There are some fantastic action sequences here too, with long fight scenes on a train and in the city streets taking up a large chunk of the run-time. I felt that these suffered from being a little over-long, and not having the same sense of fun or originality as the first film (an onion alien is a much funnier and unique concept than men in black suits). We see a little more of Kurono and his girlfriend Tae Kojima here, and also learn more about Kato. I didn’t feel entirely satisfied with the ending to this film. It brings things to a conclusion, but in a way that still leaves many things unanswered.

This film plays more on the interpersonal relationships of the protagonists, there are some great moments of sacrifice, team-work, and the ending is a nice way to round off the series with the idea that even ordinary people can achieve extra-ordinary things if they try. A fun “part two” to the first film, and I would definitely recommend it as an action packed science fiction film with a great sense of style.

Gantz (2010) by Shinsuke Sato

On his way to a job interview university student Kei Kurono (Kazunari Ninomiya) sees an old school friend, Masaru Kato (Kenichi Matsuyama), attempting to rescue a man who has fallen onto the subway tracks. After attempting to pull his friend back up onto the platform the two of them are hit by a train and killed, but instead of everything going dark, they wake up in a bright apartment room with a view of Tokyo Tower. There are several other people in the room, as well as a mysterious black orb. The orb, known as Gantz, tells them that they are dead, and their lives are now his to command. He orders them on various missions to kill aliens, handing out weapons and suits that give them super-human strength and speed. Kurono and Kato, alongside a girl named Kishimoto (Natsuna), and the others who have found themselves in the room are sent to various locations to destroy the aliens, and awarded points for their performances. Prizes are awarded for certain amounts of points, the most sought after being the chance to return to life.

Based on the popular manga by Hiroya Oku, “Gantz” is a great example of a beautifully simple mystery. Everything that is happening is made explicit, but without ever really explaining why it is happening. The central conceit, that the protagonists are dead already, leads to a surprising amount of tension, as you root for them to be returned to their lives, or discover what is going on with Gantz and the room. Excellent costume design and special effects make this an enjoyable watch and the action scenes are highly entertaining spectacles. The main criticisms I would have of the film is that it leaves a lot for the audience to piece together on very little information. Either you will learn to accept that what is going on is intended to be a fun, enjoyable action film, with an inexplicable plot; or it will seem as though the writer didn’t know how to tie up this fantastic mystery he had set up. There are huge amounts of gore and violence in the film, with bodies exploding, and deaths aplenty. The film is the first of two-parts, so you could see this more as a set-up explaining the basics of the world, and get you hooked into the bizarre world of Gantz.

There are some interesting ideas at play here. The first time you see the players transported to the Gantz room, it is intriguing enough to carry almost the entire film, as you keep watching to find out how they explain such an odd occurrence. The notion that there are hidden aliens, and the constant niggling suspicions around who or what the aliens are, whether the players are really alive or dead, are engaging. One of the most interesting ideas presented, though not particularly dwelt upon, is the notion that perhaps the aliens are not the bad guys after all, and the players are being tricked into killing innocent beings. Overall an enjoyable watch, though it spends more time on the action scenes and less on the philosophy or morality of what’s happening.

Roujin Z (1991) by Hiroyuki Katakubo

Haruko is a student nurse working as a carer for the elderly, bed-bound and incontinent Takazawa. The government department in charge of looking after the aged members of society has developed a new machine, the Z-001, which it promises will revolutionise the care profession. The machine is a giant bed that includes television, telephone, games, and will wash, feed and clean the patient. It even has a special vacuum for dealing with toileting. The government remove Takazawa from his home and place him inside the prototype machine to test and promote its effectiveness. Haruko sets out with her friends to rescue Takazawa from the government’s clutches. However, things soon spiral out of control when the machine develops unknown capabilities.

“Roujin Z” was written by Katsuhiro Otomo (Akira) and shows many similarities with the director’s other works. This includes concepts of transhumanism, human-machine interfacing, and corrupt government departments that do not have the citizens best interests at heart. Director Hiroyuki Katakubo who worked with Otomo on Akira does a great job with the mix of tones in “Roujin Z”. The film leans heavily on the comedy and jokes, particularly early on, which helps get the audience onboard with the somewhat out-there premise. There is also a lot of action and the breakneck pace leaves little time for reflection. Once the plot kicks into gear there is barely time to consider as it moves from one action sequence to another, with helicopter chases and robot fights. Haruko is a sympathetic protagonist, the personification of the kindness and hardwork of the medical profession. The artwork and style includes some excellent backgrounds, packed with details and the robots are well-designed, stretching the concept of a sentient robotic bed to its limits.

This film is packed with ideas about the future of the medical profession, the problems associated with technological progress, the corruption inherent in corporations and the military. Haruko’s job is threatened by the emergence of this new technology, and the film raises concerns about what society loses by relying heavily on computers or robots, positing that such progress may lead to a diminishment of compassion and human contact. The treatment of the elderly is at the heart of the drama. Although there is comedy to be gained from Takazawa being tossed around by the robot, the complete lack of care shown to him by the head of the department for welfare shows a dark side to how society sidelines their elderly. There are more far reaching concepts such as how humanity is increasingly becoming tied up with technology. Takazawa becomes able to converse through the machine and likewise people are able to hack into this system. An excellent science-fiction film that touches on many important ideas concerning the future of humanity, with an action-packed script and lots of humour.

Akira (1988) by Katsuhiro Otomo

Akira opens with the devastating image of what appears to be a nuclear explosion tearing apart Tokyo in a flash of blinding white. 31 years later Neo-Tokyo has risen from the devastation, the urban sprawl of the city burying the secrets of the past. Motorcycle gangs, rioting and protests against the government are commonplace, and the city appears to be once again on the brink of societal collapse. Teenage friends Tetsuo and Kaneda, members of a biker gang head out to take on their rivals, the “clowns”, in a high-speed chase through the city. Tetsuo crashes into a boy who appears to have strange powers, his first interaction with a trio of mysterious children with telekinetic abilities. The government capture Tetsuo, who soon comes to realise that he is developing powers that he is barely able to control. Meanwhile Kaneda has fallen for a girl, Kei, who is working with a radical anti-government group attempting to uncover the governments secretive experiments on these children.

Written and directed by Katsuhiro Otomo, who also wrote the manga on which it is based, “Akira” is a stunning achievement. From the high-speed chase that kickstarts the action to the cosmic horror of the final moments, the animators go all out to create a world that is vibrant and alive. The backgrounds are detailed with graffiti and signs of decay that make the world feel real and lived in. Add to this the explosions, shattering glass, water and lighting effects, and there is so much visual information on screen at any one time that it demands your attention. This is a good thing as the story moves at a break-neck pace. The manga on which it is based runs to 2000 pages, which means certain characters and subplots in the film are addressed only briefly, such as the government discussions and the quasi-religious group who worship Akira. Characters such as Tetsuo’s girlfriend and the leader of the resistance movement are likewise underdeveloped. This does however go a long way to making the film’s world feel absolutely real, as there is always the sense that a lot more is happening off-screen. There are two main story threads, one involving Tetsuo and Kaneda’s relationship, and one involving the secret government experiments, both of which are engaging and benefit from the background information we do get. The impact of the score is one element that cannot be understated, with tribal drums and breathy vocals, chanting and bells, it creates a unique sound that is traditional and timeless. The blasts of sound are an assault on the senses in the same way as the striking visuals.

Akira is a film that is at once epic, dealing with themes of cosmic significance, societal collapse and man’s hubristic drive towards ever more destructive technologies, and at the same time deeply personal, dealing with the psychology of Tetsuo, a young orphan who feels mistreated by the world. The nuclear era has more than ever led humanity to confront its inability to control what it is creating. The scientists and military in the film are representative of the naïve attempt to control such weapons (in this case represented by the children they are experimenting on). In one scene of the film we see the colonel and the scientist descending in an elevator, looking out over the towering skyscrapers. This visual metaphor for the inevitable fall after the rise of civilisation is poignant, even more so given that what they are facing has already happened before. They are doomed to this cycle of destruction and rebirth. Kaneda and Tetsuo are oblivious to their machinations, living at street level they are unaware that there are grand schemes afoot. The tragedy of Tetsuo is that he is a victim of society who is suddenly given absolute power. He is jealous and insecure, but what is terrifying is not that he is a flawed individual, but that he is given a power that allows him to act out his most harmful urges. It is also possible to see in him a rejection of religious ideology. Those who believe Akira and Tetsuo to represent some sort of salvation are in for a rude awakening when they realise that ultimate power can be misused and in fact will rarely benefit society. It is a rejection of the notion that absolute power is a good thing and questions the belief that the relentless march of progress is heading in the right direction.

Blame! (2017) by Hiroyuki Seshita

In the future humanity cowers in a vast city that extends down to unfathomable depths and stretches away limitless in all directions. Humans lost control of the robots many generations before and now the machines continue without instruction, building the city and hunting down any remnants of humanity. A group of scavengers come across a mysterious traveller named Killy, who is looking for any surviving humans with the “Net Terminal Gene”, which would allow them to interact with their environment, thereby neutralising the threat from the roving Exterminators. When he reveals to them a potentially limitless food source in another part of the city, they agree to accompany him on his quest.

Based on a manga by Tsutomu Nihei, “Blame!” is directed by Hiroyuki Seshita from a screenplay by Sadayuki Murai. It features elements that will be familiar to fans of post-apocalypse science fiction: deserted cityscapes; robot killing machines; and humans struggling to survive in a world that has superceded them. One of the most exciting things about the film is the scale of the world that they have created. The art direction is mesmerising to look at, with vast expanses of uninhabited skyscrapers. There is an eerie atmosphere surrounding everything. Likewise the design of the scavenger, or “electro-fisher”, suits shows great care, blending both ancient samurai and futurist aesthetics. The scuffs and scratches on their helmets and the decrepitude of the buildings do a fantastic job of making the world feel lived in. The robots, with their insect-like look and movement, provide several creepy yet thrilling action moments. The film benefits too from having a relatively small cast, which we are introduced to little by little. There are three young scavengers, Tae, Zuru and  Fusato, their elders, Killy and a scientist Cibo whom they meet on their journey. The story is pared down to its essentials, and follows a straightforward quest narrative: mysterious outsider, small band setting out on a quest, and a final climactic struggle for supremacy.

“Blame!” differs from many cyberpunk stories in that it wears its pessimism about the future of humanity on its sleeve. This is a world that has quite literally outgrown humans. They are shown to be minute figures scuttling around in their meaningless lives, while the robots they created have taken over control of the world from them. This provides a rather dark and depressing backdrop to the story. The film also touches on the idea of a loss of history and culture. The people here are not only cut off from any other survivors by their distance, but they are cut off from the past. They cannot remember a time when humans were in control of technology. In this regard the film takes present concerns about the efficiency and dangers of Artificial Intelligence to a devastating conclusion. There are theological themes at work here. The main computer system is an almost god-like figure, while the humans appear to have no religious affiliation. It is interesting to consider a time when humans will no longer be the dominant power in the world, having ceded control to computers. “Blame!” is a hugely entertaining watch for fans of cyberpunk or apocalyptic science-fiction, with great design, exciting action and interesting underlying philosophy.