A series of violent games tests the wits and courage of young Tokyoites as they work to find out who is behind them. Arisu (Kento Yamazaki) is a jobless gamer, berated by his elder brother for not helping out. Leaving home he meets up with his best friends: barman Karube (Keita Machida) and office worker Chota (Yuki Morinaga). After hiding out from the police in Shibuya, they emerge into an empty city. It appears that the entire population besides them has instantly vanished, leaving everything behind. Game arenas begin to appear with across the city, all managed by some unseen force. Completing these dangerous challenges rewards them with more time to live; failing means death. Arisu and his friends find themselves fighting for their survival, meeting other characters such as the athletic Usagi (Tao Tsuchiya), who is trapped in this otherworld with them, trying to return home.
“Alice in Borderland” is based on the manga by Haro Aso and does a good job of converting the frenetic energy and pace of that format to a live-action drama. The opening episodes set up the characters with minimal effort, introducing us to the three friends and immediately establishing their rapport. Kento Yamazaki is likeable as Arisu, a failure in life who suddenly finds his talents an indispensable asset in the world of the games. Keita Machida and Yuki Morinaga give off a warmth as his friends and the three have a great chemistry and dynamic. As the series progresses, this pattern is repeated, with instantly relatable characters introduced with a short backstory in flashback that lends motivation or personality to their role. Later in the series, the characters join a larger group who are working together under the leadership of Hatter (Nobuaki Kaneko) to escape back to the normal world. These characters live in a hotel complex renamed “The Beach”, where they spend their days lounging in swimwear, and their nights competing in the games to earn playing cards for the leader (believed to be the only way to return to the normal world). There is a definite slowing of pace at this point. While the first three episodes are almost non-stop action, we move into more character study and contemplation of the situation. That is not a bad thing as many of the new characters are equally, if not more, intriguing than the old characters, such as Hikari Kuina (Aya Asahina) and Chishiya (Nijiro Murakami), whose story becomes one of the most exciting. Direction and cinematography give the whole series a sleek look, particularly during the action moments. The CGI is far better than most live-action manga adaptations and used sparingly enough that it does not detract from the story.
Japan is no stranger to the ‘death game’ genre, from “Battle Royale” to “Gantz” there are several examples of this type of story. “Alice in Borderland” follows these with a few fresh twists on the format. We have a mysterious presence who is running the games, forcing the humans into conflict and struggle; a hero who believes that there is a better way than killing to escape the game; and a series of deadly scenarios. As the title suggests, the series makes several references to “Alice in Wonderland”, with playing cards used to determine the type and difficulty of the games, characters named “Usagi” (Rabbit) and “Hatter”. Rather than fighting each other, or an alien force (as in the other examples of this genre given), here they are challenged with puzzles, tests of strength, and tests of honour or loyalty. Much like those other series, the sense that this is a chaotic new world is replaced by the realisation that in fact this is the real world stripped back to its most essential and atavistic elements. Later in the series the references to authoritarian government and the role of the military in supporting oppressive regimes are unavoidable. The Beach is a darkly satirical reflection of a society that is happy to accept horrific things so long as they can enjoy themselves. The people there show no desire to find out who is behind the games (that kill large numbers of them); nor do they make any attempt to change a hierarchy that sees them as expendable tools in the acquisition of power for the leaders. When they are forced into playing a “Witch Hunt” game, the sight of them throwing dead bodies onto a fire will recall for many the horrors of fascist dictatorships. “Alice in Borderland” draws clear parallels between the behaviour of individuals in this new world, and society in general. The games act as a test not only of their intelligence and strength, but their moral character. For fans of this genre, there is a lot to enjoy, great action sequences, likeable characters, and an curious mystery at its heart. What it says about humanity may be disturbing but is also a poignant reminder of our many weaknesses as well as our capacity for courage and triumph against the odds.