Belle (2021) by Mamoru Hosoda

Suzu (Kaho Nakamura) is a shy high-school student living with her father. When her best friend Hiro (Lilas Ikuta) invites her to “U”, an online virtual reality world, Suzu is transformed into “Bell”, a beautiful avatar with a voice that soon attracts millions of followers. While her online alter-ego gains popularity, Suzu remains largely unnoticed at school, aside from her childhood friend Shinobu (Ryo Narita), Hiro, and “Kamishin” (Shota Sometani), the lone member of the canoe club. Suzu’s enviable online life is disrupted by the appearance of a mysterious figure in the guise of a beast, known as Dragon (Takeru Sato) whose shocking appearance and pugilistic lifestyle pique her curiosity. She sets out with Hiro to discover who is behind this avatar.

Mamoru Hosoda returns to some of the themes of his earlier film “Summer Wars” with this modern take on the “Beauty and the Beast” story set partly online. The world of “U” differs from most depictions of online environments with the futuristic addition of biometric transfer, meaning that individuals own biometrics are used to generate their avatars, and a fully immersive environment, allowing them to see and feel as if they were in that other world. There is plenty of familiarity in the plot of “Belle”, with Suzu having lost her mother; struggling to “find her voice”; several teen romances; a geeky friend; and the idea of an outsider figure being helped by the protagonist; but the film combines these elements into a unique story. Despite the nods to the older fairytale, and the inclusion of a few references to Beauty and the Beast (roses, a romantic ballroom dance), the film actually diverges significantly from this to the extent that it has few of the same themes. “Belle” tells its own tale creativitely, often breaking into collage like scenes of multiple people talking on webcams, or the touching montage of Suzu’s memories of her mother. This inventiveness transforms a straightforward story into something more heartfelt and engaging, utilising the techniques of online discourse (multiple references, and a more fragmentary style) to create something that feels modern despite its traditional storytelling. The animation is excellent with the online scenes reminiscent of the aforementioned “Summer Wars” and Satoshi Kon’s “Paprika” in the numerous avatars. There are moments that are almost transcendental as we see the vastness of this online space, a modern tower of babel of a million voices calling in unison. Music plays a major part in the story and the songs by a team of artists are inspiring and performed with spirit. While the film is a little overlong, perhaps over ambitious in the number of subplots it attempts to weave in, it manages to hit its emotional beats every time.

“Belle” deals with several themes. Through the online world Suzu is able to rediscover her true self again following a withdrawal into herself following her mother’s death. This transformative power of technology is shown in more stark contrast with the story of Kei, who is escaping a tragic homelife of physical abuse and attempting to create a hero for his younger brother to aspire to. It is interesting to see a largely positive take on the idea of social networks and online spaces with the central message being that they should be used to supplement and aid us rather than becoming an all-consuming other life. The film also finds time for a satirical dig at internet commercialisation, with the self-important guardians of “U” appearing in front of a bank of sponsor logos. Hosoda does an incredible job of dealing with difficult themes, of loss and child abuse, in a family friendly film that manages to be uplifting and positive.

Summer Wars (2009) by Mamoru Hosoda

OZ is a virtual online world where friends can gather and companies do business; connecting the global population in a vast virtual playground. As well as this it is also used for businesses, governments and other officials, forming a vital part of every aspect of human life. Kenji (Ryunosuke Kamiki) is a high-school maths whizz (almost national champion at the maths Olympics) working as a low level system engineer on the site, when he is offered an unusual summer job by an attractive older girl, Natsuki (Nanami Sakuraba): to come home with her for the holidays. When he arrives at her home, he finds that he is to pretend to be her boyfriend for the duration of the trip, to please Natsuki’s ailing grandmother (Sumiko Fuji). Soon Natsuki’s whole family has arrived at the house, including the suspicious Wabisuke (Ayumu Saito) who left years before for America. While Kenji struggles to maintain his cover and befriend the numerous aunts, uncles and cousins, OZ is attacked. This act of cyber-terrorism has far-reaching consequences as industry computers go haywire and satellites are set on a collision course for earth. Kenji and the family around him must work together to prevent a global catastrophe.

Directed by Mamoru Hosoda from a screenplay by Satoko Okudera (the two also worked together on “The Girl Who Leapt Through Time”, “Summer Wars” is an exciting blend of family drama and technological thriller, moving from scenes of the family at dinner to the virtual world of OZ, where avatars such as the semi-legendary King Kazuma, do battle. There is a lot of heart and comedy in the film, derived from situation and character rather than cheap gags, that makes you feel a strong connection with Natsuki’s family. Kenji is also a fun protagonist, completely out of his depth in social situations, but extremely competent with maths and computers. It is impressive to see such a large family portrayed and while we are not given much information about the members, the group scenes give a sense of the chaos of such gatherings, with them speaking over each other and numerous things going on around the table. The story throws in a lot of elements, and with this cast of characters it’s hard to get bored. OZ is an interesting portrayal of an online space, a sparse clean look populated by a variety of different avatars, although the actual workings of it are somewhat fantastical. The animation overall is excellent, with expressive character design and a detailed world. Akihiko Matsumoto’s score is entertaining, with a traditional countryside feel to the rural family home shifting to distinct digitalised tune for the online world.

“Summer Wars” offers an interesting take on the idea of a metaverse, a secondary online world which mimics and has become an integral part of human society. It points out the danger of putting everything in one space like this, with even the police and fire service working through the OZ system. The film’s central message concerns communication both online and offline, drawing a comparison between the online characters who can communicate in every language on the planet, and the more traditional family gathering. The primary importance of communication to human relations is a theme that the film drives home. The grandmother is able to rally numerous people to their cause through family and acquaintances, using the phone; while Natsuki is later supported by a large online community. The technology is simply a conduit for human connection, and should not be seen as a replacement for it. The central village being an AI also speaks to this idea that humanity must always remember themselves and what is important, rather than allowing technology to change our attitudes towards one another. If there is one complaint about the film it is that Kenji and Natsuki’s relationship is not really touched on much throughout, but there is so much going on that it is hardly surprising. An entertaining film that brings up a lot of ideas about how humans will relate to each other in online spaces and a warning not to forget that it is communication that builds strong societies.

The Girl Who Leapt Through Time (2006) by Mamoru Hosoda

Makoto (Riisa Naka) is a high-school student who is often late and a little disorganized. She spends her free time hanging out with her friends Kosuke (Mitsutaka Itakura) and Chiaki (Takuya Ishida), a recent transfer student. After slipping on something in the science laboratory, Makoto finds herself with the ability to travel back through time. Able to rectify mistakes, or simply avoid difficult situations, she enjoys trying out her newfound powers. After speaking with her aunt Kazuko (Sachie Hara), Makoto begins to wonder if she should be using this ability for something more important. As well as helping out fellow students, by setting them up on dates, she also wonders about her own relationship with her friend Chiaki.

“The Girl Who Leapt Through Time” is based on a 1960’s serialized novel by Yasutaka Tsutsui that has been adapted a number of times through the decades. This film version is directed by Mamoru Hosoda, with a screenplay by Satoko Okudera. Makoto is a fantastic heroine, a tomboyish figure who encapsulates a teenage energy, whether irritated by her sister eating her pudding, or confused by her own feelings for Chiaki. Her peculiarities help her feel like a real character, as opposed to a simple archetype. The animation is expressive and action-packed, including small moments of movement that capture a sense of realism. Also impressive are the background details, particularly in the crowd scenes of the town or Makoto’s school that give the feel of a lived-in world. This also makes the scenes when time is frozen later in the film more powerful, with a sudden realization that everything has stopped. Seeing birds hanging in the air, or ball games locked in time is surprisingly effective in comparison with the lively scenes that precede it. The story is relatively straightforward as a high-school romantic comedy, but does include a few twists with the inclusion of time-travel. There are moments that are best not to consider too deeply, as with many paradoxes thrown up by the notion of time-travel, but they work within the fantasy nature of the film.

In the latter half of the film the story takes on a more contemplative aspect, with time itself becoming a central figure, one which warps and changes the world. We learn that Chiaki is from a future where a particular painting no longer exists, and he also makes reference to there being far more people in the present world than the future. A slightly worrying statement that is not expanded on. We also see two moments when characters who would have died are given a second chance through time-travel. “The Girl Who Leapt Through Time” shows off the fun ‘what if’, but also brings us back to a consideration of what it means to be unable to return to former situations or change time (a reality Makoto must finally return to). We must learn to live with our mistakes, to seize the moment when it comes to romantic relationships, or friendships, in short to live without do-overs. The film ends on a bittersweet note that underlines the fact that it is about more than the comedy and romance, that it has a real message for the audience of grasping the present and setting yourself hopefully towards the future.

Mirai (2018) by Mamoru Hosoda

Kun is a feisty two-year old, obsessed with trains, living with his parents and their dog. When his parents arrive home with his baby sister Mirai, Kun is initially ecstatic about the prospect of a new member of the family. However, he soon realises that the attention he was receiving is now being given to his sister. Feeling left out, he begins acting up, with angry or tearful outbursts at the unfairness of his situation. When he goes out into the garden he is whisked away on flights of fancy, meeting various figures from his family in different guises or at different stages of their life. These figures each teach Kun a valuable life lesson.

Director Mamoru Hosoda (Wolf Children, The Boy and The Beast) is no stranger to stories about the pain of growing up. In “Mirai” he takes a look at a very young character, Kun, and how children can often feel ignored or side-lined with the arrival of a younger sibling. The situations shown in the film will be familiar to those with siblings, or parents raising young children, with temper tantrums and everyday problems running a household. The film itself seems to be aimed at a younger demographic, both in its sense of humour and in the instructive adventures Kun goes on. It has something of a fairytale feel, with the young boy going on a journey of discovery and coming back more mature and enlightened. The animation is enjoyable and the team capture the motion of children and animals well. It is interesting to see the majority of the film take place in a single location, the family home, and as it goes on you get a real sense of place and almost come to know the house as well as the characters. There is also some excellent use of computer graphics and modern techniques, such as in rendering steam on a windowpane, or the expansive birds-eye view of the city where the family live. The fantastical moments are a welcome break from the mundane everyday routines of the family. I found the most affecting moment towards the end of the film, when they bring what has until then being a series of seemingly unrelated occurrences together into some semblance of structure. The film may be less enjoyable for older children or adults as the lessons Kun learns all boil down to something fairly similar and obvious, although the film does have some creative scenarios for the fantasy sequences. The film also often feels as though it is a collection of interesting ideas and moments without a cohesive narrative to hold it together.

Mirai does an excellent job of portraying the emotions of its young protagonist. The arrival of his sister leaves Kun feeling neglected and unloved. In order to cope he escapes into his own world in an attempt to understand what he is feeling. It is a journey of discovery for Kun as he attempts to understand that he is part of a larger whole, and to accept that kindness and co-operation are better than selfishness. It also has important lessons for children about never giving up and perhaps how to deal with difficult emotions by distancing yourself from them and attempting to rationalise your feelings as Kun does. The film also touches on the notion of fate and the impact that small acts can have on the future.

The Boy and the Beast (2015)

The film begins with a brief introduction telling the tale of a fantastical land of animals, whose great warriors fight for the prize of becoming the new lord. When these animal lords pass away they become new gods. We are then introduced to a young human boy Ren, whose parents are recently divorced. Feeling frustrated he runs away and ends up living on the streets of Shibuya. Ren is discovered by an anthropomorphic bear and monkey. Following them he finds his way into the animal world. The bear turns out to be the legendary fighter Kumatetsu who must do battle with the boar Iozen. Kumatetsu decides to take Ren in as his disciple, renaming him Kyuta (a play on him being 9 years old). Kumatetsu is slovenly, arrogant and a terrible teacher, being self-centred and stubborn. However, Kyuta soon begins to learn from him, and he from Kyuta. When Kyuta returns to the world of humans he must make a difficult choice to leave Kumatetsu, his surrogate father, behind and return to his real father and his real life, or to support him in his most difficult hour.

Written and directed by Mamoru Hosoda (Wolf Children) the film is a poignant exploration of masculinity and fatherhood. Though their relationship is dysfunctional there is affection between Kyuta and Kumatetsu. Each lacks the emotional intelligence to express themselves verbally, but nevertheless they provide support for each other, complimenting the others’ weaknesses. In the case of Kumatetsu it is his inability to listen or learn from others, in Kyuta’s case it is his lack of strength or self belief. The animation in the early portions of the film takes us on a journey through the dark back alleys of Tokyo, with abandoned bikes, the eerie glow of vending machines, as well as the bright lights of Shibuya’s famous crossing. When it moves to the world of animals there is a definite shift in tone to a more lighthearted art and animation style. This works fantastically well in creating a definite intersection between reality and fable. What Ren learns in the fantastical world of Kumatetsu is a good way to explore what might be difficult themes in a human drama. There is plenty of humour and clowning here that captures a childlike sense of joy and wonder while at the same time not shying away from the seriousness of what Ren is experiencing.

The central theme of the film is that of a father son relationship. Through Kumatetsu and Ren’s fraught experiences with one another they both grow to appreciate having a surrogate parent or child. Kumatetsu’s violent outbursts are softened by his characterisation as a bear creating a safe way to explore themes of parental aggression. We learn to sympathise with both Ren and Kumatetsu and understand why both act the way they do, while also willing them to resolve their differences. At the end there are touching moments later in the film when you realise that their anger is a sign of affection. The film also deals with themes of strength and masculinity, particularly in relation to Ren’s journey to becoming a man. It asks the question of what true strength is, whether physical or emotional, and how important that is for surviving life’s hardships. This is an important film for understanding not only the stresses that divorce and separation from a parent can have on a child, but also offers a male perspective on how to deal with these issues.