Asura (2012) by Keiichi Sato

In a world suffering from famine a woman gives birth to her son. With starvation warping her sensibilities she almost resorts to eating the infant to survive. Terrified by the thought of what she was about to do she runs, leaving her child to fend for itself. Eight years later the boy (Masako Nozawa) has become feral, killing and eating people to stay alive. When he crosses paths with a monk (Kinya Kitaoji) he is little more than a beast, snarling without language and knowing only how to fight. The monk gives him the name Asura and tries to steer him back to a path of humanity, attempting to teach him Buddhist sutras. Asura later meets a young woman, Wakasa (Megumi Hayashibara), whose kindness encourages him to follow a better path. However, some people want revenge for the deaths he has caused and the darker side of Asura’s nature is always lurking just beneath the surface.

Based on a manga by George Akiyama, Asura is directed by Keiichi Sato. The animation style blends 3D computer generated models with a hand-drawn style. The characters have a sketchy design, with pencil lines visible on their features, which gives the film a storybook feel. This complements the plot which resembles a fable. There are some stunning sequences enabled by the digital art techniques, such as soaring aerial shots, and the final battle. The computer-aided graphics also provide some fantastic weather and lighting effects and give the world a tangible feel, further enhanced by great sound work. The music by Yoshihiro Ike, Norihito Sumitomo and Susumu Ueda includes a thrilling theme and an orchestral feel that offsets the drama perfectly. The story is tragic and the emotions raw. There are also a lot of bloody action sequences and the kinetic energy of Asura’s acrobatic fighting style is a joy to watch. The character of Asura is likeable despite his horrific deeds in the early part of the film and provokes genuine sympathy in his struggle to rein in his atavistic instincts in favour of more civilised behaviour. Again the look of the characters goes a long way towards making them memorable and the film as a whole has a unique feel.

Asura is at heart a simple morality tale about redemption and retaining ones humanity in the face of terrible circumstances. In the beginning of the film Asura has lost all semblance of humanity, having resorted to killing to survive. He moves and sounds like an animal and has no compassion for other humans. The priest and Wakasa, by contrast, are prepared to die rather than sink to the level of killing or indulging their worst instincts. Through their kindness Asura is shown another way to live. It is an interesting moral conundrum as to what should be permitted in order to survive. In a harsh world, where starvation leads people to desperate acts, is it possible to retain a civilised society? Alongside this question, the film also asks the audience to consider Asura’s position, having already committed terrible crimes. Can and should he be forgiven? Can he redeem himself? Some of those Asura meets treat him as a villain, others as a victim, and this impacts him in turn. A film that asks important questions of its audience, with excellent animation and a unique style.

Blame! (2017) by Hiroyuki Seshita

In the future humanity cowers in a vast city that extends down to unfathomable depths and stretches away limitless in all directions. Humans lost control of the robots many generations before and now the machines continue without instruction, building the city and hunting down any remnants of humanity. A group of scavengers come across a mysterious traveller named Killy, who is looking for any surviving humans with the “Net Terminal Gene”, which would allow them to interact with their environment, thereby neutralising the threat from the roving Exterminators. When he reveals to them a potentially limitless food source in another part of the city, they agree to accompany him on his quest.

Based on a manga by Tsutomu Nihei, “Blame!” is directed by Hiroyuki Seshita from a screenplay by Sadayuki Murai. It features elements that will be familiar to fans of post-apocalypse science fiction: deserted cityscapes; robot killing machines; and humans struggling to survive in a world that has superceded them. One of the most exciting things about the film is the scale of the world that they have created. The art direction is mesmerising to look at, with vast expanses of uninhabited skyscrapers. There is an eerie atmosphere surrounding everything. Likewise the design of the scavenger, or “electro-fisher”, suits shows great care, blending both ancient samurai and futurist aesthetics. The scuffs and scratches on their helmets and the decrepitude of the buildings do a fantastic job of making the world feel lived in. The robots, with their insect-like look and movement, provide several creepy yet thrilling action moments. The film benefits too from having a relatively small cast, which we are introduced to little by little. There are three young scavengers, Tae, Zuru and  Fusato, their elders, Killy and a scientist Cibo whom they meet on their journey. The story is pared down to its essentials, and follows a straightforward quest narrative: mysterious outsider, small band setting out on a quest, and a final climactic struggle for supremacy.

“Blame!” differs from many cyberpunk stories in that it wears its pessimism about the future of humanity on its sleeve. This is a world that has quite literally outgrown humans. They are shown to be minute figures scuttling around in their meaningless lives, while the robots they created have taken over control of the world from them. This provides a rather dark and depressing backdrop to the story. The film also touches on the idea of a loss of history and culture. The people here are not only cut off from any other survivors by their distance, but they are cut off from the past. They cannot remember a time when humans were in control of technology. In this regard the film takes present concerns about the efficiency and dangers of Artificial Intelligence to a devastating conclusion. There are theological themes at work here. The main computer system is an almost god-like figure, while the humans appear to have no religious affiliation. It is interesting to consider a time when humans will no longer be the dominant power in the world, having ceded control to computers. “Blame!” is a hugely entertaining watch for fans of cyberpunk or apocalyptic science-fiction, with great design, exciting action and interesting underlying philosophy.

Cocolors (2017)

Fuyu and Aki are friends living in an underground community following an unknown catastrophe. All of the denizens of this subterranean city wear large helmets obscuring their faces, adding to a feeling of mystery that continues throughout the film. “Cocolors” raises a number of questions. What are they doing down here? What happened to the outside world? Will they ever return to the surface? Fuyu carries round a picture of the outside world, something he has never seen. This black and white line drawing comes to symbolise a hope that there is a better, brighter world above. Seven years later, Aki is sent to the surface and returns with coloured crayons for Fuyu to finish his drawing. As the film progresses, we slowly learn a little about their society and what happened to the world

“Cocolors” uses computer animation with a hand-drawn aesthetic that is engaging and interesting. There are a lot of little details in the backgrounds, pipes and machinery, along with the character design that add to a sense of realism. The film spends little time on explaining the world, but immerses you in the details and makes everything seem believable, drawing on elements of steam-punk and post-apocalypse fiction.

The film has a strong anti-war message about the devastation that would be caused following a nuclear holocaust. One of the great strengths is the subtlety and mystery that are sustained throughout. Especially the mystery of who or what is beneath the helmets, how they came to be underground, and what they are working towards. The film understands that most of these things are of secondary importance to the central theme of hope in hopeless situations. It certainly has a couple of head-scratching moments where reality begins to break down, something that works well with the animation style. By creating a slight sense of unreality, and keeping the characters faces obscured, the film is able to contemplate its themes without the need for the typical clichés of heroes and villains.